Submit Your Pre Logistics Information


Your Information:
*Your Name:
*Your Email:
Your Gettysburg Player Number (if you know it):
*Which Event is this for?:
*Your Character Name:
*Character Home Chapter:
*Do you have any Food Allergies?:
*Intended Arrival Time:
*Are you arriving in Barran for this event from another Chapter? NoYes


Lodging Arrangements:
*Where will you sleep? TentCabins
If requesting space in a cabin, are you traveling with a group? NoYes
If so, how many and who are you (so we can try to group you in the same cabin)?


Alliance Gettysburg Characters:
If you have free build to spend, how would you like to spend it?:


All Characters:
If you have available Goblin Stamps at Alliance Gettysburg, you are eligible to spend up to 50 per game day (during the first Logistics period only). Please let us know if and how you would like to spend these Goblin Stamps (example: a 2 day event enables you to spend up to 100 GS on production items or coin):


Production - Alchemy

Alchemy Name Alchemy Type Normal Cost Qty

Alchemical Solvent Contact Gel 5
Liquid Light Contact Gel 5
Oil of Slipperiness Contact Gel 15
Paste of Stickiness Contact Gel 15
Cause Light Damage Elixir 5
Cure Light Damage Elixir 5
Intoxicate Elixir 5
Paranoia Elixir 5
Cause Damage Elixir 10
Hallucinate Elixir 10
Love Elixir 15
Weakness Elixir 15
Antidote Elixir 20
Cause Serious Damage Elixir 20
Laugh Elixir 20
Poison Shield Elixir 20
Nausea Elixir 25
Feeblemind Elixir 30
Sleep Elixir 30
Vertigo Elixir 30
Dominate Elixir 35
Paralysis Elixir 40
Amnesia Elixir 45
Berserk Elixir 45
Death Elixir 45
Enslavement Antidote Elixir 45
Euphoria Antidote Elixir 45
Love Potion #9 Elixir 45
Cause Light Damage Gas 10
Paranoia Gas 10
Cause Damage Gas 15
Weakness Gas 20
Cause Serious Damage Gas 25
Laugh Gas 25
Nausea Gas 30
Feeblemind Gas 35
Sleep Gas 35
Vertigo Gas 35
Dominate Gas 40
Paralysis Gas 45
Vorpal Coating (Light) Weapon Coating 5
Quicksilver Weapon Coating 10
Paranoia Weapon Coating 15
Vorpal Coating Weapon Coating 15
Vorpal Coating (Serious) Weapon Coating 20
Weakness Weapon Coating 25
Laugh Weapon Coating 30
Nausea Weapon Coating 35
Feeblemind Weapon Coating 40
Sleep Weapon Coating 40
Vertigo Weapon Coating 40
Using a Lab?:
Batching Instructions:


Production - Blacksmith

Smithing Name Smithing Type Normal Cost Qty

Arrow Weapon 0.5
Bolt Weapon 0.5
Silver an Arrow Weapon 1
Silver a Bolt Weapon 1
Bludgeon Weapon 5
Dagger Weapon 5
Hatchet Weapon 5
Staff Weapon 5
Throwing Dagger Weapon 5
Javelin Weapon 10
Light Crossbow Weapon 10
Shield Weapon 10
Short Bow Weapon 10
Heavy Crossbow Weapon 15
Long Bow Weapon 15
Short Hammer Weapon 15
Short Mace Weapon 15
Silver a Weapon Weapon 15
Spear Weapon 15
Long Hammer Weapon 20
Long Mace Weapon 20
Short Axe Weapon 20
Long Axe Weapon 25
Short Sword Weapon 25
Long Sword Weapon 30
Polearm Weapon 40
Two Handed Blunt Weapon 40
Two Handed Sword Weapon 45
Strengthen Weapon 50
Suit (1-5) Armor 10
Suit (6-10) Armor 20
Suit (11-15) Armor 40
Suit (16-20) Armor 60
Suit (21-25) Armor 80
Suit (26-30) Armor 100
Suit (31-35) Armor 120
Suit (36-40) Armor 140
Using a Forge?:
Batching Instructions:


Production - Potion Making

Potion Name Normal Cost Qty

Cause Light Wounds 5
Cure Disease 5
Cure Light Wounds 5
Disease 5
Endow 5
Bless 10
Cause Wounds 10
Cure Wounds 10
Magic Armor 10
Remove Weakness 15
Weakness 15
Awaken 20
Cause Serious Wounds 20
Cure Serious Wounds 20
Release 25
Remove Silence 25
Silence 25
Spell Shield 25
Cause Critical Wounds 30
Cure Critical Wounds 30
Elemental Shield 30
Restore 30
Sleep 30
Wither 30
Destruction 35
Remove Destruction 35
Cause Mortal Wounds 40
Cure Mortal Wounds 40
Drain 40
Purify 40
Remove Paralysis 40
Reflect Magic 40
Using a Lab?:
Batching Instructions:


Production - Scroll Making

Scroll Name Normal Cost Qty

Disarm 5
Light 5
Stone Bolt 5
Lightning Bolt 10
Magic Armor 10
Pin 10
Repel 10
Shield 10
Bind 15
Ice Bolt 15
Lesser Investment 15
Shatter 15
Wall of Force 15
Awaken 20
Flame Bolt 20
Shun 20
Release 25
Spell Shield 25
Stone Storm 25
Web 25
Elemental Shield 30
Lightning Storm 30
Sleep 30
Destroy 35
Ice Storm 35
Dispel 40
Dragon's Breath 40
Reflect Magic 40
Wizard Lock 40
Using a Workshop?:
Batching Instructions:


Production - Trap Making

Damage Trap Type Normal Cost Qty

- Gas 25
- Noise 2
2 Weapon 2
5 Weapon 5
10 Weapon 10
15 Weapon 20
20 Weapon 30
30 Weapon 50
15 Flame/Acid 20
20 Flame/Acid 30
30 Flame/Acid 40
50 Flame/Acid 50
20 Explosive 40
30 Explosive 60
50 Explosive 100
20 Massive Mechanical 20
30 Massive Mechanical 30
50 Massive Mechanical 50
100 Massive Mechanical 80
Using a Workshop?:
Batching Instructions:


Merchant Skill
Would you like to sell anything to Logistics?:


Spells - Earth / Necromancy

Level Name Qty

1 Cure Disease / Disease
1 Cure Light Wounds / Cause Light Wounds
1 Disarm
1 Endow
2 Bless
2 Cure Wounds / Cause Wounds
2 Magic Armor
2 Pin
2 Repel
3 Bind
3 Harm Undead / Help Undead
3 Sanctuary / Desecrate
3 Shatter
3 Weakness / Remove Weakness
4 Awaken
4 Cure Serious Wounds / Cause Serious Wounds
4 Poison Shield
4 Shun
4 Turn Undead / Control Undead
5 Release
5 Silence / Remove Silence
5 Spell Shield
5 Web
6 Cure Critical Wounds / Cause Critical Wounds
6 Earth Blade / Chaos Blade
6 Elemental Shield
6 Restore / Wither
6 Sleep
7 Charm
7 Confine
7 Destroy
7 Destroy Undead / Create Undead
7 Destruction / Remove Destruction
8 Cure Mortal Wounds / Cause Mortal Wounds
8 Paralysis / Remove Paralysis
8 Purify / Drain
8 Reflect Magic
9 Circle of Power
9 Earth Storm / Chaos Storm
9 Life / Death


Spells - Celestial

Level Name Qty

1 Disarm
1 Fortress
1 Light
1 Stone Bolt
2 Lightning Bolt
2 Magic Armor
2 Pin
2 Repel
2 Shield
3 Bind
3 Ice Bolt
3 Lesser Investment
3 Shatter
3 Wall of Force
4 Awaken
4 Banish
4 Elemental Blade
4 Flame Bolt
4 Shun
5 Release
5 Spell Shield
5 Stone Storm
5 Web
6 Elemental Shield
6 Enflame
6 Lightning Storm
6 Magic Blade
6 Sleep
7 Charm
7 Confine
7 Destroy
7 Ice Storm
7 Subjugate
8 Dispel
8 Dragon's Breath
8 Reflect Magic
8 Solidify
8 Wizard Lock
9 Circle of Power
9 Elemental Blast
9 Magic Storm
9 Prison
9 Ward


High Magic

High Magic Name Type Cost Qty

Cloak General 1
Cloak General 1
Cloak General 1
Cloak General 1
Cloak General 1
Bane General 2
Bane General 2
Bane General 2
Bane General 2
Bane General 2
Foresight General 3
Formal Link General 1
Magic Augmentation General 2
Magic Augmentation General 2
Magic Augmentation General 2
Ritual Manipulation General 1
Spellcraft General 1
Spellcraft General 1
Spellcraft General 1
Spellcraft General 1
Spellcraft General 1
Celestial Armor Celestial 3
Channel Foundation Element Celestial 5
Elemental Augmentation Celestial 2
Elemental Augmentation Celestial 2
Elemental Augmentation Celestial 2
Elemental Burst Celestial 1
Oak of the Arcane Celestial 4
Spirit Store Celestial 5
Channel Earth/Chaos Earth 5
Earth's Bounty Earth 3
Healers Resolve Earth 1
Rebirth Earth 5
Notes:


Magic Items
To help expedite the Magic Item validation and check in process, please send photos of your MI tags and reps for each item to barran.logistics@gmail.com. Also, make sure you are aware of our Magic Item Ritual Cap Policy:

Players are limited to 20 rituals of “restricted” magic that they may bring in when they come to Barran. Items that exceed that total are not confiscated but “dampened” so that only some of its magic can pierce the veils.

Limited rituals are: Times per day activations (each activation), arcane armor, aruas, cloaks(each), banes(each), spell stores(1), bursts(each), links, locks, vengeance, etc. (pretty much everything except the extender on your item and times ever activations)

Rituals that do not count against your 20 Rit total.:
Extensions (5yr, perm, etc.), Times ever items., Barran LCO items (that magic was already here)

Item Number Spell/Effect Physical Description


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